```state Check if n is negative
state if_state <<choice>>
[*] --> IsPositive
IsPositive --> if_state
if_state --> False: if n < 0
if_state --> True : if n >= 0
```
```state Check if n is negative
state if_state <<choice>>
[*] --> IsPositive
IsPositive --> if_state
if_state --> False: if n < 0
if_state --> True : if n >= 0
```